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Dragonkind Guides

Dragonkind Weakness Question: All Four Answers

All four Dragonkind weakness-question answers, transcribed with screenshots from one real bond run — plus what followed the pick in this recording.

10/11/2026 Last updated: 10/11/2026 8 min read

FAQ

Is there a right answer to the weakness question in Dragonkind?
No official answer key exists. In this recording the always-right answer led to a green bond, but our two green dragons guide collects reports of a burn after the overextending answer and an orange bond after a similar admission. The same answers point in different directions across runs.
What happens after you answer the weakness question?
In this run, the dragon in front retreated and the other approached, blowing scalding steam. The voice teased the answer, then said 'Let us fly', and the run ended on a result card naming the dragon.
Does passing the weakness question guarantee a bond?
No. Rebecca Yarros has said there is roughly a 10% chance of being incinerated on any attempt no matter what you choose, and the official FAQ says you can keep trying until you bond. Passing one screen is not the same as bonding.
How is this route different from the burn ending?
This recording survives every check and ends at the bond. Our burn ending guide transcribes the failure screens, the cooldown wording, and the Rotunda timer you see when a run ends in fire instead.
Which dragon did this run bond?
A green one. The name reveal shows TROASIOS, and the finished card lists Clubtail tail, Male sex, age 96, Green color, and the Uaineloidsig lineage — the same green bond our result card guide documents from this recording.
Is the video on this page official?
No. Footage is from Dalraine's Threshing Day results video on YouTube, recorded on October 1, 2026. The game itself is official at dragonkind.com.

What Is the Weakness Question in Dragonkind?

Deep in the Threshing Valley, after a cadet commits to one of the two green dragons and holds ground through two stillness tests, a voice asks a single question: “Can you admit your greatest weakness?” Our two green dragons guide could only report that the question exists — no fan tracker had transcribed its exact wording. This page fills that gap with a recorded run that answers it and lives: a desktop playthrough by Dalraine that ends in a green bond. For the failure side of the same valley, see what the burn ending looks like; for every other reported route, see the Threshing answers page.

Threshing Day results — will a dragon choose me? (fan recording)

Step 1 — Survive the red dragon with lowered eyes

The run heads east toward the roar and meets the card “A red dragon stalks toward you, steam huffing through its nostrils.” Three answers appear: HIDE BEHIND A TREE, LOWER YOUR EYES IN RESPECT, and SHOW YOUR BRAVERY BY MEETING ITS GAZE. In this run, LOWER YOUR EYES IN RESPECT is highlighted before the scene moves on — the canon-safe read, since a red punishes eye contact (see the red dragon guide). The next card confirms it: YOU WERE LEFT ALIVE (2:05).

Dragonkind red dragon encounter menu with LOWER YOUR EYES IN RESPECT highlighted between HIDE BEHIND A TREE and SHOW YOUR BRAVERY BY MEETING ITS GAZE, the pick that leaves the cadet alive in this run

The red dragon gate on the east route, cleared politely.

Watch this moment at 2:02

The run then keeps walking past a scream, past an injured cadet, and climbs the tallest tree for a better view (3:20). Spotting a large green in the nearest clearing, the player climbs down slowly to pursue it (3:40) — no screenshots for those detours here, but the choice texts are collected on Threshing answers.

Step 2 — Read the two greens in the clearing

Leaving the trees, the card reads: “…you’re surprised to find two greens waiting in the center of the field, watching your every move. The dragon on the left narrows its eyes, and the one on the right growls low in its throat.” This narrative card has no buttons — it is the setup the two green dragons guide reconstructs from fan reports, now visible frame by frame in a surviving run.

Dragonkind clearing narrative card showing two green dragons waiting in the center of the field as the left one narrows its eyes and the right one growls

The two-green setup, one card before the commitment.

Watch this moment at 4:08

Step 3 — Commit to the left dragon

“Which do you choose to engage?” lists three lowered-eyes options: LOWER YOUR EYES AND TURN YOUR BODY TOWARD THE LEFT, LOWER YOUR EYES BUT KEEP YOUR BODY NEUTRAL, LETTING THEM DECIDE, and LOWER YOUR EYES AND TURN YOUR BODY TOWARD THE RIGHT. In this run, the cursor settles on the left option — the dragon that narrowed its eyes rather than growled — before the player commits. The neutral option is the one fan trackers most often report burning, so a deliberate pick matters (see two green dragons).

Dragonkind engage menu showing all three lowered-eyes options for the two green dragons, with the cursor resting on the turn-toward-the-left pick in this run

Three-way commitment menu, cursor on the left dragon.

Watch this moment at 4:56

Step 4 — Hold still through the first test

The left dragon responds: “The dragon on the left takes two menacing steps in your direction, while the one on the right shifts just out of your view.” Two buttons follow: GLANCE OVER AT THE DRAGON ON THE RIGHT, KEEPING SITUATIONAL AWARENESS and DON’T MOVE A MUSCLE. In this run, DON’T MOVE A MUSCLE is the pick — consistent with the green rule that you never back down, covered in the green dragon guide.

Dragonkind first stillness test menu after the left dragon takes two menacing steps, with DON’T MOVE A MUSCLE facing the glance-over option

The first don’t-move check.

Watch this moment at 5:05

Step 5 — Hold your ground through the tail sweep

The test escalates: “The lethal tip of its tail will slice you open in 3… 2… 1…” The menu pairs TAKE A SINGLE STEP BACK. GETTING SPEARED WON’T GET YOU BONDED against DON’T MOVE A MUSCLE. HOLDING YOUR GROUND IS IMPERATIVE. In this run, the player holds ground a second time — and the frame catches the countdown text mid-display.

Dragonkind tail sweep countdown menu with the lethal tip warning above TAKE A SINGLE STEP BACK and DON’T MOVE A MUSCLE, the second hold in this run

Second stillness check, held again.

Watch this moment at 5:43

Step 6 — Answer the weakness question

The tail stops close enough to draw blood: “The tail comes so close to your face that you feel a sharp sting, followed by a trickle of blood down your forehead, but you remain standing even though your knees wobble.” Then the voice: “A loud voice fills your head, asking a single question: ‘Can you admit your greatest weakness?’”

Dragonkind consequence card where the tail sting draws blood but the cadet remains standing, ending on the voice asking can you admit your greatest weakness

The bridge card between the tail sweep and the question.

Watch this moment at 6:02

The answer card opens with “It’s hard to confess, but you have no choice but to answer.” and shows exactly four buttons:

  1. YOU OVEREXTEND YOURSELF CONSTANTLY
  2. YOUR STRUGGLE WITH YOUR TEMPER
  3. YOU’RE PRETTY CERTAIN YOU’RE ALWAYS RIGHT… EVEN WHEN YOU’RE WRONG
  4. YOUR LACK OF FLAWS IS A FLAW ITSELF

In this run, the player picks the third — the always-right admission — and the scene accepts it. Our two green dragons guide had only secondhand reports for this screen; these four labels are transcribed straight from the footage.

Dragonkind weakness question menu with all four answer buttons visible, from overextending yourself constantly to your lack of flaws being a flaw itself

The four-confession menu, transcribed in full for the first time on this page.

Watch this moment at 6:23

Step 7 — Watch the dragons swap places

The admission flips the scene: “To your surprise, the dragon in front of you retreats, and the other approaches, blowing the dead grass around you with giant huffs of scalding steam.” The voice returns amused: “At least you can admit it, though I’d argue your discernment could use work.” The dragon that growls is the one that moves in — the recording’s small twist on the “pick the narrowed eyes” read.

Dragonkind swap card where the dragon in front retreats and the other approaches with scalding steam after the always-right answer

The turn: rejected dragon steps back, the other closes in.

Watch this moment at 6:54

Step 8 — Let us fly: the bond and the name reveal

Certainty anchors the run: the final narrative card has the player raise their eyes to the dragon that now is theirs, “Let us fly,” the voice says — and the cadet runs to the foreleg and mounts (7:21). After the congratulations beat, the name reveal fills the screen: TROASIOS, spelled across the green dragon’s artwork while the stat disc is still loading. Moments later the finished card lists Clubtail tail, Male sex, age 96, Green color, and the Uaineloidsig lineage — the same green bond our result card guide documents field by field from this recording.

Dragonkind bond name reveal showing TROASIOS over the green dragon artwork before the stat disc finishes loading

The name arrives before the stats do.

Watch this moment at 7:51

Is There a Right Answer to the Weakness Question?

Treat this page as one recorded data point, not a key. No official answer key exists, and repeating the same route does not reliably repeat the same bond. The reports we have point in different directions: one reader who picked the overextending answer described a burn, a similar always-right admission reportedly bonded an orange dragon in another run, and this recording turns the same family of admission into a green bond. Rebecca Yarros has said there is roughly a 10% chance of incineration on any attempt no matter what you choose, so surviving this screen is never a promise.

What the footage does establish is the screen itself — the question’s wording, the four labels, and the swap that follows an accepted answer — plus one honest observation: the accepted answer in this run was a confession, not a boast. Whether the game scores the text or the posture behind it is not documented anywhere we can verify.

For the scene immediately before this one, including which choices reportedly burn at the clearing, keep the two green dragons guide open. For what the finished card means — name, tail, sex, age, color, lineage — see the result card guide. If your run ends in fire instead, the burn ending guide covers the cooldown and the retry. And for the full library of reported routes sorted by confidence, start at Threshing answers.

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